Hell Line
Devlog
- August 20, 2019 by Reflexfire Games#riddle, #partners, #weapons, #map improvement, #maps, #functions, #items, #removed, #sideview battle, #enemies, #heal, #skill, #state, #bossWoohoo! Today the Demo got released, and I know I haven't made on of these in a couple of days, but I've been documenting everything for one final log! Two things before you download the game: I was... Continue reading
- August 11, 2019 by Reflexfire Games#alpha, #splash, #bgm, #dialog, #wiki, #weapons, #partners, #stateI have set the Release Date for the alpha version to 20 August 2019 so i hope you are looking forward to it. This gives me time at least 9 or 8 days to work on the game more, like patching up the In... Continue reading
- August 03, 2019 by Reflexfire Games#splash screen, #partners, #icons, #enemies2019-08-03 / 02:05 PM Splash Screen Change Removed Karma system Added 2 purchasable partners More Icons Removed Dead Angel and added a new enemy... Continue reading
- August 01, 2019 by Reflexfire Games#icons, #title screen, #splash screen, #in-game menuSo, like I said, better icons And since there is a small text problem which i can't figure out in the title screen, I'm replacing the text with icons instead: Heart = New save Book = Load Save Hammer... Continue reading
- July 29, 2019 by Reflexfire Games#abs fixed, #ui, #hud, #title command shrink, #game caseSo today is the day that I worked a little more, like the first day. I've done a bunch of things all while replying to the spammed Discord notifications because I don't know why I don't mute them. Fir... Continue reading
- July 25, 2019 by Reflexfire Games#enemy, #dead angel, #chipped halo, #holy knife, #abs problemSo I didn't work much since it took me a while to figure out the battle system, still not done. My only issues left with the battle system is Summoning Enemies and Displaying the HUD. Summoning Enemie... Continue reading